Treasure
has been designed to ensure that even the most experienced players are
constantly challenged. Simply walking into an adventure and using all
the available firepower to attack opponents will often result in losing
some or all of the adventurers. The following hints and tips have come
out of the playtesting process and are likely to either make the game
quicker to play or to give players' adventurers a greater chance of
surviving:
Retaining a sense of 'fair play' or honour is important. Constant 'backstabbing' between players, unnecessary cruelty towards opponents and acts of betrayal quickly build a reputation that puts an adventurer at extra risk.
Treasure has a basic campaign setting in terms of a past involving ancient tribes, relics left from that past and a standard set of fantasy units. Feel free to adapt or rewrite this backdrop to suit your players' preferences.
Players would be well advised to learn when to run away or fight their way out of a complex. A combination of alarms, damage multipliers and multiple opponents can change circumstances quickly and it may be better to retreat and live to fight another day, rather than risk losing adventurers and, possibly, being unable to revive them.
Disguises, gifts, bribes, and questioning of slaves and prisoners, as well as magic that reveals areas and co-ordinated actions, can help adventurers to avoid detection and pick-off opponents.
Concentrate attacks on weakened enemies and damage opponents' enchanted items whenever possible. They won't hesitate to do the same to you.