Treasure RPG

Hints

Treasure has been designed to ensure that even the most experienced players are constantly challenged. Simply walking into an adventure and using all the available firepower to attack opponents will often result in losing some or all of the adventurers. The following hints and tips have come out of the playtesting process and are likely to either make the game quicker to play or to give players' adventurers a greater chance of surviving:

  • Retaining a sense of 'fair play' or honour is important. Constant 'backstabbing' between players, unnecessary cruelty towards opponents and acts of betrayal quickly build a reputation that puts an adventurer at extra risk.

  • Please don't tie DMs to the actions and options that allow solo and team play. Doing so limits opportunities for roleplaying and fails to recognise that rules are no substitute for an imaginative DM.
  • Treasure has a basic campaign setting in terms of a past involving ancient tribes, relics left from that past and a standard set of fantasy units. Feel free to adapt or rewrite this backdrop to suit your players' preferences.

  • Choose your opponents carefully. Some tribes are significantly easier to combat than others.
  • Players would be well advised to learn when to run away or fight their way out of a complex. A combination of alarms, damage multipliers and multiple opponents can change circumstances quickly and it may be better to retreat and live to fight another day, rather than risk losing adventurers and, possibly, being unable to revive them.

  • Disguises, gifts, bribes, and questioning of slaves and prisoners, as well as magic that reveals areas and co-ordinated actions, can help adventurers to avoid detection and pick-off opponents.

  • Concentrate attacks on weakened enemies and damage opponents' enchanted items whenever possible. They won't hesitate to do the same to you.

  • Use magic and adventurers to shield your best spellcasters, so that they can gain the bonuses resulting from casting spells in rapid succession.

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