Treasure RPG

Updates

News about recent developments and updates will be posted here:

Update - 26/01/12 -  Treasure - Alive and Well!

The recent work over at Thistle Games on a clone of the original RPG by Gary Gygax and Dave Arneson - called Corruption - is in parallel with the continued development of Treasure!

PDF is the download format of choice at present. However, Treasure's icons are zipped into folders in the ZIP and Win32 downloads. Please help yourselves to these, as the ZIP and Win32 files don't beat-up on the server in anything like the same way as the PDF version.

Update - 11/09/11 -  WHAT Next?

After completing the Treasure v1.5e# PDF in July we're close to ticking all the boxes planned at the start of the project.

The next step in the presentation is to add examples back into the text. Those that were used before styled the document and often clashed with page stylings. Clean B&W line art look like the best option.

A .doc version of Treasure v1.5e wll also be posted as soon as possible. The delay is down to the PDF copies, which have used up most of the available bandwidth since early July. We could reduce the image quality, but the pictures look great as they are.

If anyone's in a rush for a .doc copy just send an email to one of our addresses. There's a new form over at Thistle Games which gets its mail checked daily and it's easy to get in touch via Facebook. (Trying it out as a solution to some to the technical hitches we ran into over the summer).

Thistle Games has been re-organised recently, resulting in lots of RPG content re-surfacing to form our RPG Cookbook. Treasure players, and pretty much any RPG players, might find the first part of Thistle Games' collaborative game Renegade amusing.

Update - 4/07/11 -  Treasure v1.5e#

Posted the latest version as ZIP, EXE, PDF and to the live page! Mainly lots of corrections, but the PDF has a new set of pretty stunning graphics by Czeschka.


Update - 21/06/11 -  Treasure v1.5e in ZIP

Just uploaded the latest version as a ZIP and to the live page for testing. Full sets of Downloads asap.


Update - 18/06/11 - Thistle Games Forum And Treasure v1.5e

Three main gameplay options have been added for v1.5e:
  1. All weapons cause an additional D6 damage. This speeds up combat and helps Tribes defeat Monsters.
  2. Players who wish to retire a PC can switch the PC's Stars and Shards to a new Adventurer. Skills and possessions are not transferred.
  3. There's also the option of allowing Adventurers to pay for using Spells, Rituals and Enchanted Items by taking Damage instead of surrendering Gems or Jewels.
The downloads for 1.5e will be available before or on 21st June 2011. There's an on-going forum discussion between playtest GMs currently running over at Thistle Games. Anyone's welcome to lurk or sign-up and comment.

(The forum software is insisting on sign-ups with names, which is a pain. While we fix it we won't be surprised if Elvis signs up. Otherwise, please-mail as usual).

Using a forum to co-ordinate feedback and suggestions has been handy, so it's planned to add further playtesting material to the forum.

At the same time, the forum is already being used to build a campaign design 'wall'. We've started by setting out some background materials and starting to collect players' ideas on the types of challenges they want to take on. Over the next few months the intention is to map out a method for rapidly constructing open-ended campaign and adventure settings. The method we're outlining isn't tied to a particular RPG system or background setting, but everything in the forum slots straight into Treasure.


Update - 8/05/11 - Thistle Games

It's much quicker and easier to update and publish through Wordpress, so we've added a forum for Treasure to the Wordpress forum recently installed over at Thistle Games.

News and updates will go in the Treasure forum and the Treasure pages on the Thistle Games site will be brought in line with the content here.

The current Treasure site is not going anywhere in a hurry, (i.e. it's paid up for another year), but it's pretty clear we can offer better support and faster progress using a streamlined approach.

Anyone can view the forum, which is primarily intended for publishing a range of RPG resources. However, posting requires a standard Wordpress username and password. This can be accessed through the site's membership page, i.e. registering as an Outlaw.

The Renegade sign-up further down the same page is not set up yet and concerns an new game that's on the way. So, just to be clear, Treasure and access to the Treasure forum at Thistle Games remains FREE!

Thistle Games' Forum

Update - 25/03/11 - Next Up

A v1.5e is slowly being playtested/  adjusted. There'll be:

Links out of the PC Design Table to make it quicker to design PCs
Prices for the sale or ransom of Prisoners and Slaves
A full set of Legacies
An option to let some Stars or Shards be moved to new PCs

No particular rush there, so we'll look to try out a few other options before going ahead with the downloads.

Thistle Games has been working hard on some 'spin-off' material relevant to Treasure. It's well on the way and includes resources to help run games and more support for scenario building - amongst other new content.

Otherwise, here's a link to a recent post about Treasure over at DG Games Design.


Update - 21/02/11 - V1.5d

An email from Dave and his mates showed-up a major typo/ deletion, where the rules should state that all new adventurers now get 4 free Spells at 'start-up'. This needs fixed, so we're going to bring forward a Treasure update.

Though we've just posted about other content, Treasure is as usual under continual development/ experimentation in-game. As Dave noted, life's tough for new Adventurers and a lot of others feel the same way, so we've been trying out a few options that seem to work well. The following changes are being introduced for v1.5d:

Legacies now offer new Adventures a more complete set of options
The costs of new Spells, Rituals and various other Services have been lowered
The costs of using Enchanted Items, including Enchanted Weapons, has been reduced
The use of Hearts is meant to let unit's 'reset'.

Taken together this makes life not exactly easy, but certainly much more manageable for new Adventurers playing in smaller groups. We'd also like to think that Legacies can add an entertaining twist to making Adventurers.

Update - 19/02/11 - New Faces And NEW POSTS

Time to say farewell and a huge thanks to our longstanding artist. The new job, new location and more pay are richly deserved. Fortunately, we've been working-up a replacement, who's worked hard to adapt to vector graphics and master the 'comic art/ tattoo flash' style associated with Treasure. The first, we believe impressive, results will be on display shortly.

Thistle Games have been posting a series of feature length blog posts on RPG topics. These aim to help players to move beyond basic complexes/ dungeons to campaign settings and more complex challenges. The posts listed below are highly relevant to moving Treasure on from standalone complexes to 'full-blown' RPG gameplay, involving adventures and quests spread over whole continents.

Tricks
Tricks and Traps
Challenges
More Challenges
Even More Challenges

There's also a new post which takes a look at using a bunch of touch tablets to access online and local copies of Treasure. It's HERE.

Our 'Playtest This' page will be getting updated soon with the results of a series of games played through Multiple Complexes. Taking on five connected Citadels at once seemed an impossible task when most of Treasure's PCs were at the three or four Star level. However, with plenty of Stars and lots of Shards, it's possible for PCs to survive some fierce opposition.

More content, (on campaign settings, scenarios, extra optional rules and more), has been sent over to Thistle Games where it's being sorted, sifted and prepared for release in a variety of formats: blog posts, e-books and here. We've wanted to publish a lot of this material for ages, so it's good to get some help and to see some progress.

Breaking the work down into manageable chunks already seems to be working, as the material on tricks, traps and challenges would have had to wait much longer to get built into the next full version of Treasure.


Update - 16/01/11 - Licencing and Spin-Offs

The following post on ENWorld from earlier today gives a pretty clear run through the current 'state of play'.

"My understanding is that the core game remains free and CC - in part as a reference point. However, the owners have some commercial stuff on the go.

Through Thistle Games a set of generic and Treasure usable packs are at various stages of development. I've seen large sections of a 'world builder', a scenarios pack that's being reworked for generic use and a media pack with new design templates, ready-to-go layouts and web themes.

Otherwise, anyone who wants a commercial license to use the images and/ or the content for Treasure and non-Treasure purposes - without tiresome Open Content restrictions - simply sorts it out with Thistle Games.

Update - 20/11/10 - V1.5C DRUID ICONS

Colour and B&W copies of the icons for Druids have been added to the PDF and SVG Graphics Packs.


Update - 24/10/10 - V1.5 BURN FILES

Just posted v1.5 as MS Word files. Want a PDF, just burn a PDF straight or customise and burn. Images and Illustrations from the PDF image files and the Illustrations folder, (in the Installer and the ZIP), or elsewhere can be dropped in and then burned. Office 2007 users may need to get a free add-on from MS to burn PDFs. It's HERE.


Update - 24/10/10 - Version 1.5

At last!  Just posted v1.5 in a Windows Installer and as a ZIP. Copies in DOCx and DOC follow shortly. v1.5 has been tested and proofread repeatedly, but past experience shows that there's always a couple of typos that slip through. A v1.5a or the like may appear if we spot any minor adjustements. However, we do now seem to have a very settled rule set.

That's the 'rules' at v1.5, but we've still to add about a dozen or so new or adjusted icons to the Graphics Packs. That and, (now we've finally got rules to match), the Scenarios Pack are next up.


Update - 23/10/10 - Version 1.5 Live Test

v1.5 has been posted to the Treasure Live page for final testing. A new Windows Installer, ZIPs and DOCs will follow shortly. Back soon!




The ESSENTIALs

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V1.5E#

Treasure (Local xHTML) Easy Installer Windows 32

PDF

Treasure PDF

HTML

Treasure (Local xHTML) ZIP

Windows can unzip files but 7-Zip  is more helpful.

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